PlayReel
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How to play.

Before either game

  1. 1One person starts a game here and gets a 6-digit room code.
  2. 2Everyone — the host included — joins by DMing that code to @playreel.io on Instagram.
  3. 3The host picks the mode and hits Start. Everyone DMs in their reels.
  4. 4Once the last reel lands, the game begins on its own. Everything from here happens in your DMs.
💬

There is no game screen. Every reel, rating and guess arrives as an Instagram DM from @playreel.io, and you answer by tapping the buttons in the chat. This site only handles the lobby and the final scores.

Once a game starts, the group is locked

Online Mode

when you're apart

Rate It

You're handed someone's reel and have to decide who in the group will like it most — because you score whatever they rate it. Nobody ever finds out it came from you until the round is over.

Best for

The group chat that never actually meets up. Every turn happens privately in your own DMs, so nobody has to be in the same place — or even online at the same time. Play it over an afternoon while everyone's off doing their own thing.

Players
3+ (4 or 5 is the sweet spot)
Reels
3 each
Rounds
One round per player, per lap
  1. Everyone stocks the deck

    Each player DMs 3 reels to @playreel.io. They all go into one shared pile — from here on, nobody knows which reel came from whom.

  2. The sender gets a reel

    Each round, one player is the sender. A random reel from the pile lands in their DMs. They don't choose it — they only choose what to do with it.

  3. They pass it to someone

    The sender taps one other player to send it to. This is the whole game: pick the person who'll rate it highest. The receiver is never told who sent it.

  4. The receiver rates it 1-10

    They watch it and just type a number back. That number is the sender's score for the round — so a 9 is a jackpot and a 2 stings.

  5. Everyone else guesses the rater

    The rest of the group gets the reel plus the rating, and has to work out who gave it that score. The sender stays anonymous, so they're still a suspect.

  6. The reveal

    Once everyone's guessed, the round opens up: who rated it, what they gave it, and — finally — who sent it. Then the next sender is up.

Scoring

The sender
= the rating (1-10)
A correct guesser
+5
The rater
nothing this round

The sender rotates in a random order, but everyone sends the same number of times. The game ends after everyone has sent once — or more, if the host sets extra laps.

Party Mode

same room, same sofa

Guess Who

One reel, everyone's DMs, one question: whose feed did this crawl out of? Your algorithm knows things about you, and this is the game where it tells.

Best for

A pregame, a long dinner, the stretch of the night where everyone's on their phone anyway. Play it shoulder to shoulder and out loud — half the fun is the accusations flying across the table while you all watch the same reel.

Players
3+
Reels
3 each
Rounds
One round per reel in the deck
  1. Everyone stocks the deck

    Each player DMs their reels to @playreel.io. The whole pile gets shuffled.

  2. The same reel hits everyone

    Each round, one reel from the deck is sent to every player at once — including whoever submitted it.

  3. Name the sender

    Tap the name of whoever you think posted it into the pile. Everyone votes on the same reel, and the round only moves once all votes are in.

  4. Reveal and repeat

    The owner is revealed, scores update, and the next reel goes out. When the deck runs dry, the game ends.

Scoring

A correct guess
+100
Your own reel
+100 (free points)
A wrong guess
nothing
Start a game